It's nothing interesting, just a permutation of the address and data lines. The interesting thing, however, if how they gave away the encryption on the data lines by implementing the ROM checksum test in an unwise way.

To verify the checksum, the game reads all bytes in the ROM

*except*the one at offset 2, and adds them with 8-bit arithmetic. It then takes the opposite of the result and compares it with the byte at offset 2, expecting them to be equal. What this actually means, however, is that adding

*all*bytes in the ROM will always give as result 0.

Knowing that the sum of all bytes must be 0 instantly kills the data lines encryption. All one has to do is try to apply different permutations on the encrypted data, and calculate the resulting checksum. First look just at bit 0, ignoring the others. Try a permutation that leaves it in place, then one that replaces it with bit 1 of the encrypted data, then bit 2, and so on. Look at bit 0 of the resulting checksum. If it's 0 for all ROMs, then you got the right bit. So, in at most 8 tries, you'll find bit 0 of the permutation. Then move on to bit 1, and repeat the procedure. In at most 7 tries, you'll find bit 1 of the permutation. And so on.

## 1 comment:

Nice thing heh

Post a Comment